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Overview

Pacing is the algorithmic ability to smooth line item spend across the duration of the day, lifetime or flight of a given line item. Pacing is able to be applied to Flat CPM, VCR Goal, and Optimized CPM strategies, as well as custom bidding strategies. See Bidding Strategies for more information.

When pacing is in use, if a line item has matching targeting, budget, frequency caps, and creative, the pacing algorithm will decide whether or not to bid on a line item based on the line item’s progress towards its pacing target. For any line item using a custom bidding strategy, the pacing algorithm will pace the line item in the exact same way as for Beeswax standard strategies. For any line item where the algorithm recommends not bidding, the adcandidate (the combination of line item & creative) will be dropped before being sent to the custom bidding agent.  

The pacing target rate will always be calculated against the total number of minutes in a day, unless dayparting is stated in the Targeting section of a line item. If so, the pacing rate will be recalculated against the number of minutes that are included in the dayparting. If a daypart is put in place relative to the user's location, pacing will pace to the timezones declared in the Time module of the targeting screen.

How it Works

On the line item level, pacing options will be displayed in Essential Settings. The following pacing options appear below:

  • No pacing: Beeswax will not pace for this line item and deliver as fast as possible.

  • Daily: Beeswax will pace towards the daily budget. Beeswax will enforce that the line item has a daily budget when Daily pacing is selected.

  • Lifetime: Beeswax will pace towards the lifetime budget. Beeswax will enforce that the line item has an end date when Lifetime pacing is selected.

  • Flight: Beeswax will evenly pace across the duration of the active flight and pace towards the budget that was allocated to that flight. Beeswax will enforce that all flights have have an associated budget value when flight pacing is selected.



Pacing Types

Pacing

Behavior

No PacingWill spend as fast as matched inventory is available until daily or total budget is hit
Lifetime
  • Daily pace target is calculated by dividing the line item total budget by the line item's total duration      
  • Will pace evenly throughout the day and lifetime of the line item
  • If daily budget is higher than paced daily target, the line item will never reach the daily cap
  • If daily cap is lower than paced daily target, the line item will pace until it reaches the daily cap but will likely not hit the total budget

For example, a line item with a total budget of $1000 delivering for 10 days, with a daily budget of $200, will spend no more than $100/day
Daily
  • Daily pace target is equal to the daily budget
  • Will pace evenly throughout the day to daily pace target

Example 1.) A line item with a total budget of $1000 with a lifetime of 10 days with a daily budget of $200 will spend $200/day until it runs out of budget. The line item will accordingly stop spending on day 5.

Example 2.) A line item with a total budget of $1000 with a lifetime of 10 days with a daily budget of $50 will spend $50/day. The line item will spend only $500 over the course of 10 days.

Flight

This option will require:
  1. That flights are enabled on the line item (toggled to ‘Yes’). 
  2. That all flights have an associated budget value.

The aim of this pacing type is to pace evenly across the duration of the active flight and pace towards the budget that was allocated to that flight. 

Validation exists in the UI to ensure that there is no overlap between flight dates in order to ensure smooth operation of the pacing behavior.


Section




Pacing Customization Options

When a pacing option of Lifetime, Daily, or Flight is selected, additional pacing customizations will appear. Learn more about these options below:

Pacing Behavior

Pacing behavior determines the rate at which the budget is spent. Options include:


Even

This pacing will evenly distribute the budget during the lifetime, day, or flight duration. This type is best for those who want to spend the same amount of money during the campaign duration and the inventory is consistent. Even is the default setting chosen.



Ahead

Attempts to spend slightly faster than Even. This option is best for those who's main goal is to avoid any risk of under-delivery.



Multiplier

Multiplier enables control over the spending speed. For example, setting the multiplier to 1.5 will increase the speed at which the line item spends to 150%. Enter a numerical value in this field.

image-2024-08-20-14-03-55-285.png



Catchup Behavior

Catchup behavior determines how the pacemaker responds when the budget delivery falls behind and inventory becomes suddenly available at a certain point. Options include:

  • Immediate - When inventory becomes available, it will try to use all spend immediately to catchup.

  • Even - Will evenly catchup to the desired spend rate.

  • Smooth - Will spend slightly more in the beginning when the inventory is available and gradually catchup with the target spend rate.

Screenshot 2024-09-06 at 16.40.24.png

To understand how to apply these customizations to a line item, please see Create a Line Item.

 


Using Lifetime Pacing or Daily Pacing with Line Item Flights

A line item may be divided into flights a user can choose not to assign each flight its own budget, but instead, opt to pace towards the overall line item budget. In these circumstances, users may opt towards Lifetime Pacing or Daily Pacing as the Pacing type.

Pacing OptionBehavior
FlightPace evenly towards each Flight’s budget over the lifetime of the Flight. 
LifetimePace evenly towards the Line Item’s lifetime budget. Take into account any excluded days/hours as specified by your Flight start and end date and times. 
DailyPace evenly towards the Line Item’s daily budget. Take into account any excluded hours in a given day as specified when setting your Flight start and end date and times.
No PacingDo not pace